배틀 미니게임 Wiki

Battle Minigames Maps 개요

Battle Minigames map·arena 개요. layout type, positioning tip, map design이 weapon·gear choice에 미치는 영향.

Battle Minigames map은 raw weapon stat을 넘어 PvP encounter를 shape합니다. stardragonf는 open field, narrow corridor, elevated platform, hazard zone 등 distinct arena rotation — 각 loadout·movement pattern favor. Double Battle Axe chokepoint dominate, wide survival map Speed Boots indefinite kite struggle. round start 전 map category 이해하면 spawn 몇 초 내 spacing, roll direction, aggression mental adjust.

round-based structure로 public lobby에서 map manual pick 거의 없음. minigame queue mode cycle + arena auto assign. preparation > selection — Cutlass 또는 Tachi versatile weapon + mobility gear carry, surprise layout hard-counter 방지. private server·future update map voting expand 가능; overview는 current public matchmaking.

strategic foundation maps page, minigame modes objective-specific layout behavior. combat mechanics·weapons reach data complete round planning.

Open Arena Maps

open arena wide sightline, minimal cover. Scythe wide arc, ranged kiting center field elimination free-for-all cluster excel. Speed Boots nearly mandatory — slow heavy kite unless aggressive roll into range.

positioning tip: flank multiple player dead center fight avoid, arena edge circle. open ground distance close roll only cooldown escape if first swing miss.

Narrow Corridor·Choke Maps

wall, bridge, tunnel tight map long-reach weapon favor. Great Sword, Hammer heavy attack geometry sidestep 불가 opponent punish. Speed Boots advantage slightly reduce — escape route limited, Iron Chestplate trade more valuable.

edge hazard watch. narrow bridge elimination knockback-heavy weapon reward, panic roll off platform punish. disadvantageous corner low-health chase 전 center choke control.

Vertical·Platform Maps

jump, ledge, height difference verticality. Space jump timing·camera control high-ground elimination vs elimination zone fall separate. fast weapon climbing opponent safe ledge 전 kill.

vertical survival safe zone often shrink downward — high ground temporary. zone timer crowded lower platform descent overcommit ledge camping 금지.

Hazard·Environmental Maps

environmental damage zone, moving obstacle, battle royale circle shrink boundary arena. survival minigame passive outlast aggressive hazard trade caught fighter.

weapon recommendation: mobility gear balanced A-tier, slow S-tier axe confident roll read unless. hazard long recovery animation open arena more punish.

라운드 사이 Map Awareness

intermission arena preview·loading screen observe. spawn 전 mental strategy swap — corridor Great Sword, cluster Scythe, hazard survival patience. shop allow multiple weapon own bridge map Hook range regret equip before countdown beat.

stardragonf map update Trello·Discord track. patch 후 new layout breakdown beta launch arena beyond expand pool.

관련 페이지

자주 묻는 질문

Battle Minigames map 선택 가능?
public matchmaking minigame mode와 auto rotate. private server host setting rule 다를 수 있음.
small map best weapon?
Great Sword, Hammer, long-reach·heavy weapon narrow layout chokepoint effective.
large map best weapon?
Speed Boots + Cutlass, Tachi, Scythe open engagement traverse·control.
update 시 map change?
예. active development — major patch new arena·layout tweak.
new map 빠르게 learn?
one round kill focus 대신 boundary·hazard focus. next rotation chokepoint·edge note.